Now the cool part is that I am setting this all up into a LO POLYGON
Animation system that is based on real anatomy.
So while i am modeling it is setting up an animatable rig.
The main skeleton will be simple
but will have a sub skeleton that is controlled by the main skeleton
So its like having a level of detail for a Bone System
The Main will capture the MO CAP Data
And the Secondary Sub Skeleton will correct for proper Anatomy while animating
Here is a Preview of a FOOT and a FEW Deep Leg Muscles being setup with
Lo Polygon - LIGAMENTS, TENDONS and MUSCLES
That will deform in real time and will react realistically because all based on Real Anatomy.
And this will give a good preview of how the SKIN mesh will fit over a LO POLYGON Anatomical RIG
FOR ILLUSTRATION purposes - I am rendering a high polygon skeleton because i wanted all the attachment ORIGINS and INSERTIONS to be accurate. I have a LO POLYGON skeleton ready to Replace the Hi Polygon with. |